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~Kampidh

is tired blowing up that whistle
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I was thinking, The Future of Graphics

Tue Dec 8, 2009, 1:10 PM
Once I got a new graphic card for my computer, I started to research what's the recent news for graphics technologies. Of course, including games.
But wait, FYI I'm not a enthusiast gamer. I rather examine the graphics than focused on gameplay.
Along with my friend, :iconekifsn:, we examine several games together. We often say, "We're not playing the game. We examine the game." That's how we are. We've realized that we're graphic design student. So we need references. :D
To make things different, we use different cards. Ekky runs on nVidia cards, and I runs on ATI cards. Thus, we can see the differences. :) (Nope, we're not arguing to determine which is the best. But we share what the pros and cons between them.)

Back to me, my new graphic card is DX11 compatible. So I searching and keep searching for DX11 news. And what I've found is a d*mn awesome techs. Produces d*mn awesome graphic results.
"Ouch, is it really realtime graphics?" Of course dude! Do we have to wait for render? LOL XD
Seriously, I really impressed how they could make such visual effects.
Let's say, DOF or Depth of Field effect, it hurts if we render it directly on 3D application, unless we're using z-depth map and process it later on another application. But take a sample, AMD's DX11 Ladybug Demo, can simulates a realtime, lens-accurate depth-of-field effects based on real-world parameters. Oh boy... :faint: Check it out: [link]
Another crazy one, DX11 supports hardware tesselation. Quite close to meshsmoothing on 3D application. Simply said, if you're looking at the 3D model on a game, you can see the hard edges, or the low-polyness of the model (when curved objects appears to be squared). But with tesselation, the model can turn out extremely smooth. And if works on a mapped objects, it can turns out like a realtime displacement mapping with extreme details, which is terribly heavy on a 3D application render. Meh... :faint: Check out on Unigine demo screenshot which shows the effect: [link] :drool:
And many more..

After look at that stuffs, know what I'm thinking? "Someday, there will be a 3D movie that doesn't need to render. Just packed on a realtime engine, and we can watch it on various resolutions. Then conventional render slowly fade away, replaced with realtime render." But d*mn I've lost update. I found a news, which is no longer a news(dated at December 2008) that informs a 3D animated movie that has been developed with a realtime 3D engine... =.= Okay, that might be outdated. But how if another movie is produced with recent realtime technologies like I've mentioned above?

Technology is cruel, but it does affects our life. It improves our life.
Positive one of course~ XD

  • Mood: Neutral
  • Listening to: Muse - Butterflies And Hurricanes
  • Eating: Noodle
  • Drinking: Mineral Water

Traditional Mode: ON

Tue Oct 13, 2009, 9:49 AM
Exactly.
This freshman year, all artworks are should be created without processing on computer. Or simply means, I have to do it all manually(traditionally). Brushing up my traditional skills. Especially with watercolurs. Which was one of my most 'forbidden' media, beause I seldom to use it except for assignments, since I was kid. XD As well as crayons(pastels).
My, I ruined one of my assignment~ XP

Search anywhere around Surabaya just to find traditional medias~ I've found that there are so many interesting tools and medias that I've never heard before~ :3 I've also bought a new much better scanner~ Yay~!! X3


But there's one thing that I always think...
I really miss digital painting~!! TT_TT


Anyway, I still scared about that earthquake rumors... You know what, my college building is relatively high. 9 floored.

  • Mood: Tired
  • Listening to: Muse - Butterflies And Hurricanes
  • Reading: Typography Books
  • Eating: Doughnuts
  • Drinking: Mineral Water

Seismic Ativities

Thu Oct 1, 2009, 10:59 AM
I'm scared.
Recently, there were many earthquakes happened on Indonesia. With relatively big scale.

I've once ever felt it before. Around 3-4 years ago. And I nearly come to death on that earthquake.


Say, I have trauma. I even sometimes scared if I hear a loud, low frequency, humming noise.


Does the earth's face is about to change?

  • Mood: Tired
  • Listening to: Cokelat - Luka Lama
  • Reading: Books about design~

Holiday coming, still busy

Sat Sep 19, 2009, 12:13 AM
Well, I don't know, but I feel Ramadhan this year was sooo quick.
Because I'm too busy with college? Maybe.

Holiday for a week, but I have a LOT of assignments. Almost all of the subjects have assignments for holiday. >_< Insane...
Plus, me and my family have to go to Solo until Wednesday.. T_T
I'll bring some of my assignments there...


Anyway, please forgive me for all of my fault that I've ever done... I'm really sorry. :)
Thank you~

  • Mood: Tired
  • Listening to: Tere - Awal Yang Indah
  • Reading: Books about design~

Freshman Year

Thu Sep 10, 2009, 10:24 AM
Well, since college has started, it means that I'll get busy again.
Assignments are coming, and the time is keep running~
But despite of that, until now, I enjoyed this major. ^^ There are so much fun on it. XD Draw and draw~ *Noooo, realistic style~! XD* Even though this major have more theorical lessons than pratical~

So, on this freshman year I proably couldn't be as active as before.


Allright, that's all for now~ :)

  • Mood: Tired
  • Listening to: Richard Sanderson - Reality
  • Reading: Books about design~

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